Treccani Palace – Italian Culture for all
Treccani
Hantang Culture, 2025





An immersive journey into the iconography of the historic Treccani Encyclopedia
Evocative sequences of images, animations, videos, and installations guide the visitor through unprecedented connections of knowledge, cultures, art, design, and craftsmanship, building imaginaries and meanings.
role in the project
Interaction Designer
Tech Manager
Hardware Designer
Creative Coder
Interaction Designer
Tech Manager
Hardware Designer
Creative Coder
Interaction Designer
Tech Manager
Hardware Designer
Creative Coder
my contribution
In this project, I held a dual role, both managerial and operational. During the trip to China, I coordinated the design team remotely.I created three immersive installations. The first is a reworking of an existing project. Starting from the work developed by some colleagues, I modified the training of an artificial intelligence model to recategorize the Treccani photographic archive from the 1930s according to six keywords chosen as the thematic core of the exhibition. The generated data is visualized in a 3D environment created with Three.js, where images are positioned in space based on what they represent. They are then dynamically transformed through a frame interpolation algorithm, creating a smooth and continuous morphing.The same interpolation algorithm was used in another installation, a projection dedicated to sketches by Leonardo and Raphael.The last is a multi-projection on six screens, conceived as a synchronized spatial dialogue between different characters. This installation is managed via vvvv, a visual programming language.Finally, I handled the selection of hardware supply, the design of the technological infrastructure, and its integration within the physical spaces and among the installations.
my skill
software